Unreal or Unreal Gold another Classic/Shooter/Adventure, original released in 1998 for Windows 95/98 operating systems
The Game is running fine on modern operating systems such as
Windows 7, Windows 8 and Windows 10, it is highly recommended to update the game with the latest patch. This patch also allows you to play Unreal with high resolutions Textures.
Patch can be found here
How to play with High resolution textures
Make a copy of the Textures folder within the Unreal installation directory to preserve the original textures (this folder will Textures - called copy when you copy and paste the folder in Windows Explorer)
Download all high resolution texture packs here
Copy the contents of all downloaded zip files in the Textures folder Unreal
Start and configure the game
When you start Unreal 227i for the first time, you will see a setup wizard. choose the OpenGL renderer or Direct3D9 for best results
Once in the game, press Esc and select Audio / Video
If necessary, choose the appropriate resolution at Select resolution
Put Texture detail on High
Put Curvy meshes True
Maps made by myself
All maps Created by me can be found in the download section from RubiesFactory
some maps from the strange_place serie are compiled with several parts from my good friend Ronaldo (Brazil)
My last creation
For Peoples that maybe can be interested to contribute or have Idea's for new maps they always Welcome to mail me!
Just clic contact to sent me a message with your sugestions!
The project I'm working on at this moment
is a convertion project from the game Rune.
A hell of a job but I think it's worth to make it work so everyone can play this map series into the new engine enviroment from Unreal1.
Screenshots can be viewed in large format.
A lot peoples
forget there is a huge
archieve from files
for any game
on this awesome
Check it out !
If You dont have the game you can download it for a few
euros or dollars from this site below
Rune-Halls of Valhalla
Our Dream and wishes for future
Will the EPIC community ever release a rework on their latest engine from the first UNREAL ?
copyrights © all image on this website are trademark or copyright protected of their respective owners/websites and can or shall not be used without authorisation from the Owner/Author himself.
Always one step ahead
Our Team has begun to compile already maps for the future Unreal game on the Unreal 2016 Game Editor
If you have interest and would like to contribute:
Roots in the Past, Glance in the Future
With Unreal Engine, version 4.16, we now have support for Volumetric Fog. This method computes participating media density and lighting at every point in the camera frustum, so that we can support varying densities and any number of lights affecting the fog.
In this scene, Volumetric Fog is coming from the directional light source off screen through the arch and surrounding area to create shadowed fog.
This information comes from the
Original documentation by Epic
Awesome isn't it ?
Our Team did begun to manage texturing for DM-maps release by 3dtray Taylor
realy classic fast deathmatch maps fun promised
Working on water volume and post processing volume for underwater effect. Very different from older versions of unreal editor but we break trough to find out, soon a new page will be constructed with more news about building maps for this new engine! Betapage can be found here
All credits go to our Italian friend BBG who is working hard to prepare everything so we can extend our team with peoples that will get the knowledge from us how to proceed to build/convert older unreal maps into this awesome new engine, estimated release date from this work is not known yet.......
Unreal & UT
Wheel of Time Arena